When I think about the zombie apocalypse, I don’t tend to think of it as starting in Manchester and involving more orienteering than the average cub camp. But when the opportunity arose to play kiss chase with the undead on a dark Thursday night, I jumped at the chance.
Let me rewind a little. A while ago, some of us at work were discussing horror films, tv shows, and video games, as per usual, when the subject of survival tactics in the event of a zombie holocaust arose. After discussing how to defend deserted castles and the best way to make supplies last, we stumbled upon a company running something called 2.8 Hours Later. Being big fans of the namesake films, we explored it a bit more.
It turned out that it was in fact a city-wide zombie chase game, the objective being very simple, get from checkpoint to checkpoint without succumbing to the ‘infection’. The game takes place on specific dates in selected cities around the country and begins in a secret location. From there you are given co-ordinates, and using a map you move from one place to the next chatting to the odd survivor and obtaining important information along the way.
As part of a colleague’s 21 years of service at our company, we bought him four tickets to the Manchester one and left it up to him who to invite, knowing that we could snaffle some more tickets if he had a few interested parties.
As they day of the event drew near, we started to research what we could expect. We didn’t want spoilers as such, just a bit of a head’s up as to what may occur and how the whole thing worked. We saw videos on YouTube of zombie hen parties, car park horror and mad sprints to the safety of the finish line. All of which seemed pretty ruddy TERRIFYING.
On the day itself, it’s fair to say that a fair few nerves were jangling. We prepped by buying torches, expecting a few pitch black haunted house style moments. Other than that we didn’t really have much else other than ourselves to rely on when we hit the first location in a slightly less than salubrious locale in darkest Ancoats. After a briefing and a bit of a queue, the four of us were released along with our two additional team mates with the simple job of heading left and then right, and it wasn’t long before we encountered a lady in a dressing gown, out in the street.
Not too uncommon a sight in the area, we soon realised she was actually our first zombie apocalypse survivor. She told us that she was looking for her paramedic husband and gave us the co-ordinates of where she heard there may be more survivors. Following the road around, we had our first undead episode. Feeling cocky, and seeing the slow pace of the zombie in question, we decided to sprint nearby rather than taking a wider berth. It wasn’t until halfway down the street that we realised there were three and that their taste for human flesh gave them a decent lick of pace.
Arriving at the next location, we waited outside a small housing showroom. One slight problem with the game appeared to be that the sheer amount of players meant there was some bunching at key locations, but it did thin out later on. After a bit of a queue our group was let in by the salesman. As the situation turned nasty, we were ordered out directly past two zombies, our legs a blur as we pegged it clear.
Heading towards town we entered a church. The vicar was sat near the altar, deep in prayer. Knowing we needed information, we accepted her offer of helping to pray for the missing, only for her to lash at the nearest of a group as it became apparent she was chained up and infected.
Next up, we encountered an office block and were let in and told to follow a stairwell up. After a fair few flights, we emerged onto an empty, but brightly lit office space…with a zombie in the middle. Needless to say we wasted little time in hurtling to the door, and up another flight, only to encounter another member of the undead. Another quick trot and we came to the office boss who gave us further co-ordinates.
As we headed towards central Manchester it started to dawn on us how odd it probably seemed to the Thursday drinkers and shoppers that loads of luminous-arm banded people were navigating around the city. But it wasn’t until we got to the main shopping stretch, Market Street that things got even stranger. Realising we had to get from one end to the other, we soon noted that to do so, we’d have to run through a group of three or four zombies.
As they shuffled around they appeared harmless enough, so I chose a pretty direct route, only to find that they were quick. Very quick. I didn’t look back as I was very much in flight mode, but by all accounts they were on my shoulder for much of the dash. We lost a team member in this section, discovering she’d been tagged as she ran through. The tagging took the form of the zombie touching you, which meant you had to stop and be marked by said zombie, and at the end of the game, everyone was scanned for signs of having been caught.
At the bottom of Market Street we encountered the paramedic we had seen in the picture earlier. After telling him we’d seen his wife previously, he gave us a map reference for St Anne’s square, another prime, busy, city centre location. The task here was to help a diabetic lady by getting her some of her sweets from outside a shop on nearby King Street. This truly was a challenge considering the road was relatively narrow, and filled with shoppers. Oh and three prime zombies.
This was our first real attempt at tactics as we tried a few times to draw them from the bag and allow another runner to go for the target. After a few attempts we succeeded and headed back to receive our reward.
Our next location was outside Urbis, where a scientist was claiming to have found a way to tame the zombies. She encouraged us to get closer and even pet them, before once again, the inevitable happened and they ran directly for us. Another brilliantly jumpy moment, which we laughed about as we went on our way. We eventually got to a skate park where a woman was asking for help for her prostrate boyfriend. Not trusting the situation this time we were quick to get our next location and prepare to dash, as sure enough he rose to his feet and chased us out.
Approaching two and a half hours in, we presumed the end was near, and encountered the safety of a pub housing a single lady. Once again though, all was not as it seemed, and in a brilliant nod to Shaun of the Dead, the opening bars of Don’t Stop Me Now struck up on the jukebox and a zombie appeared behind her. Not hanging around we, legged it once more and onto our final location.
We encountered a square, on the other side of which was the solace of the survivor camp. Unfortunately, the narrower of the two routes through had two female zombies lurking, whilst the other was a wider path but had two male zombies present with a couple more tucked around the corner for good measure. After a few test attempts, we all ended up choosing different tactics. I preferred to try the wider route and it was here that I was finally infected, on the home stretch.
We got to the end, pretty exhausted but exhilarated with the reward being a zombie disco full of survivors alongside the infected players who had been made-up to look like the undead.
A few members of the general public along the way did ask what we were doing and we were happy to give out free promotion for something which can only be called a very different way to spend an evening out and about.
Yes it was just a game and we weren’t going to get chomped for real, but I fully admit that I took it all pretty seriously and even succumbed to a few zombie movie cliches in my attempts to survive. Overall, the night turned out to be a brilliant, exhilarating, energetic event that any genre fan should have a go on. Be prepared to run, be prepared to be scared. But most of all, be prepared to be entertained by a great one of a kind night out.